forest_gen
Contents:
Installation
forest_gen Module
forest_gen_utils Module
stripe_kit documentation
Repository
forest_gen
Index
Index
A
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B
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C
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D
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E
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F
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G
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H
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J
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K
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M
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N
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O
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P
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R
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S
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T
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V
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W
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Y
A
add() (forest_gen_utils.asset_dist.SimulationState method)
add_obstacle_score() (forest_gen_utils.traversability.TraversabilityMapBuilder method)
add_spec() (forest_gen_utils.obstacles.ObstacleBuilder method)
add_species() (forest_gen_utils.asset_dist.DistributionBuilder method)
(forest_gen_utils.forest.ForestBuilder method)
age (forest_gen_utils.asset_dist.Plant attribute)
apply_microrelief (forest_gen_utils.terrain.TerrainConfig attribute)
area (forest_gen_utils.obstacles.ObstacleConfig property)
aspect (forest_gen_utils.terrain.Terrain attribute)
B
build() (forest_gen_utils.asset_dist.DistributionBuilder method)
(forest_gen_utils.forest.ForestBuilder method)
(forest_gen_utils.obstacles.ObstacleBuilder method)
(forest_gen_utils.terrain.TerrainBuilder method)
C
cols (forest_gen_utils.terrain.TerrainConfig property)
compute_slope_per_vertex() (in module forest_gen_utils.traversability)
config (forest_gen_utils.terrain.Terrain attribute)
coords (forest_gen_utils.asset_dist.Plant attribute)
(forest_gen_utils.obstacles.Obstacle attribute)
create() (forest_gen_utils.export.ExportFactory static method)
D
default_obstacle_specs() (in module forest_gen_utils.obstacles)
density (forest_gen_utils.obstacles.ObstacleConfig attribute)
DistributionBuilder (class in forest_gen_utils.asset_dist)
DistributionConfig (class in forest_gen_utils.asset_dist)
DistributionGenerator (class in forest_gen_utils.asset_dist)
E
expected_obstacle_count() (forest_gen_utils.obstacles.ObstacleConfig method)
export() (forest_gen_utils.export.ExportStrategy method)
(forest_gen_utils.export.GLBExporter method)
(forest_gen_utils.export.PNGExporter method)
ExportFactory (class in forest_gen_utils.export)
ExportStrategy (class in forest_gen_utils.export)
F
flow (forest_gen_utils.terrain.Terrain attribute)
FlowVisualizer (class in forest_gen_utils.vis)
forest_gen.assets
module
forest_gen_utils
module
forest_gen_utils.asset_dist
module
forest_gen_utils.export
module
forest_gen_utils.forest
module
forest_gen_utils.obstacles
module
forest_gen_utils.terrain
module
forest_gen_utils.traversability
module
forest_gen_utils.vis
module
ForestBuilder (class in forest_gen_utils.forest)
ForestConfig (class in forest_gen_utils.forest)
ForestGenerator (class in forest_gen_utils.forest)
ForestGenSpec (class in forest_gen)
G
generate() (forest_gen.ForestGenSpec method)
(forest_gen.PlantSpec method)
(forest_gen_utils.asset_dist.DistributionGenerator method)
(forest_gen_utils.asset_dist.GrassDistributor method)
(forest_gen_utils.forest.ForestGenerator method)
(forest_gen_utils.obstacles.ObstacleGenerator method)
(forest_gen_utils.terrain.TerrainGenerator method)
get_cell() (forest_gen_utils.asset_dist.SimulationState method)
get_model() (forest_gen.assets.PlantModelFactory method)
get_model_by_name() (forest_gen.assets.PlantModelFactory method)
get_nearby() (forest_gen_utils.asset_dist.SimulationState method)
get_nearby_plant() (forest_gen_utils.asset_dist.SimulationState method)
get_score() (forest_gen_utils.traversability.TraversabilityMapBuilder method)
get_usdz_model_by_name() (forest_gen.assets.PlantModelFactory method)
GLBExporter (class in forest_gen_utils.export)
grass_points() (in module forest_gen_utils.asset_dist)
GrassDistributor (class in forest_gen_utils.asset_dist)
H
height_scale (forest_gen_utils.terrain.TerrainConfig attribute)
heightmap (forest_gen_utils.terrain.Terrain attribute)
HeightmapTerrain (class in forest_gen)
HeightmapVisualizer (class in forest_gen_utils.vis)
J
juvenile_mortality_depth (forest_gen_utils.asset_dist.Species attribute)
juvenile_mortality_peak (forest_gen_utils.asset_dist.Species attribute)
juvenile_mortality_width (forest_gen_utils.asset_dist.Species attribute)
juvenile_recovery_age (forest_gen_utils.asset_dist.Species attribute)
K
kind (forest_gen_utils.obstacles.Obstacle attribute)
M
materials_path (forest_gen_utils.terrain.Terrain attribute)
max_age (forest_gen_utils.asset_dist.Species attribute)
max_population (forest_gen_utils.asset_dist.DistributionConfig attribute)
max_slope_deg (forest_gen_utils.traversability.TraversabilityConfig attribute)
micro (forest_gen_utils.terrain.TerrainGenerator attribute)
min_distance (forest_gen_utils.obstacles.ObstacleConfig attribute)
module
forest_gen.assets
forest_gen_utils
forest_gen_utils.asset_dist
forest_gen_utils.export
forest_gen_utils.forest
forest_gen_utils.obstacles
forest_gen_utils.terrain
forest_gen_utils.traversability
forest_gen_utils.vis
moisture (forest_gen_utils.terrain.Terrain attribute)
moisture_model (forest_gen_utils.terrain.TerrainGenerator attribute)
moisture_weights (forest_gen_utils.terrain.TerrainConfig attribute)
MoistureVisualizer (class in forest_gen_utils.vis)
N
name (forest_gen_utils.asset_dist.Species attribute)
(forest_gen_utils.obstacles.ObstacleSpec attribute)
new_state() (forest_gen_utils.asset_dist.Simulation method)
noise (forest_gen_utils.terrain.TerrainGenerator attribute)
O
Obstacle (class in forest_gen_utils.obstacles)
obstacle_influence_radius (forest_gen_utils.traversability.TraversabilityConfig attribute)
obstacle_penalty (forest_gen_utils.traversability.TraversabilityConfig attribute)
ObstacleBuilder (class in forest_gen_utils.obstacles)
ObstacleConfig (class in forest_gen_utils.obstacles)
ObstacleGenerator (class in forest_gen_utils.obstacles)
ObstacleSpec (class in forest_gen_utils.obstacles)
octaves (forest_gen_utils.terrain.TerrainConfig attribute)
P
Plant (class in forest_gen_utils.asset_dist)
PlantModelFactory (class in forest_gen.assets)
PlantSpec (class in forest_gen)
PNGExporter (class in forest_gen_utils.export)
R
radius (forest_gen_utils.asset_dist.Species attribute)
(forest_gen_utils.obstacles.Obstacle attribute)
(forest_gen_utils.obstacles.ObstacleSpec attribute)
remove() (forest_gen_utils.asset_dist.SimulationState method)
remove_grass_near_tree() (in module forest_gen_utils.asset_dist)
reproduction_radius (forest_gen_utils.asset_dist.Species attribute)
reproduction_rate (forest_gen_utils.asset_dist.Species attribute)
resolution (forest_gen_utils.terrain.TerrainConfig attribute)
resolution_factor (forest_gen_utils.traversability.TraversabilityConfig attribute)
rng (forest_gen_utils.obstacles.ObstacleGenerator attribute)
rows (forest_gen_utils.terrain.TerrainConfig property)
run_state() (forest_gen_utils.asset_dist.SimulationState method)
S
scale (forest_gen_utils.terrain.TerrainConfig attribute)
scene_density (forest_gen_utils.asset_dist.DistributionConfig attribute)
(forest_gen_utils.forest.ForestConfig attribute)
seed (forest_gen_utils.obstacles.ObstacleConfig attribute)
seed() (forest_gen_utils.asset_dist.Plant method)
senescence_plateau (forest_gen_utils.asset_dist.Species attribute)
senescence_plateau_span (forest_gen_utils.asset_dist.Species attribute)
senescence_start (forest_gen_utils.asset_dist.Species attribute)
Simulation (class in forest_gen_utils.asset_dist)
SimulationState (class in forest_gen_utils.asset_dist)
size (forest_gen_utils.obstacles.ObstacleConfig attribute)
(forest_gen_utils.terrain.Terrain property)
(forest_gen_utils.terrain.TerrainConfig attribute)
slope (forest_gen_utils.terrain.Terrain attribute)
Species (class in forest_gen_utils.asset_dist)
species (forest_gen_utils.asset_dist.Plant attribute)
species_density (forest_gen_utils.asset_dist.Species attribute)
specs (forest_gen_utils.obstacles.ObstacleConfig attribute)
(forest_gen_utils.obstacles.ObstacleGenerator attribute)
T
Terrain (class in forest_gen_utils.terrain)
TerrainBuilder (class in forest_gen_utils.terrain)
TerrainConfig (class in forest_gen_utils.terrain)
TerrainGenerator (class in forest_gen_utils.terrain)
TerrainViabilityMap (class in forest_gen_utils.asset_dist)
to_mesh() (forest_gen_utils.terrain.Terrain method)
to_meshes() (forest_gen_utils.terrain.Terrain method)
transform() (forest_gen_utils.terrain.TerrainConfig method)
TraversabilityConfig (class in forest_gen_utils.traversability)
TraversabilityMapBuilder (class in forest_gen_utils.traversability)
V
viability_map (forest_gen_utils.asset_dist.Species attribute)
visualize() (forest_gen_utils.vis.FlowVisualizer method)
(forest_gen_utils.vis.HeightmapVisualizer method)
(forest_gen_utils.vis.MoistureVisualizer method)
(forest_gen_utils.vis.Visualizer method)
Visualizer (class in forest_gen_utils.vis)
vt() (forest_gen_utils.asset_dist.Plant method)
vt_prim() (forest_gen_utils.asset_dist.Plant method)
W
weight (forest_gen_utils.obstacles.ObstacleSpec attribute)
with_max_population() (forest_gen_utils.asset_dist.DistributionBuilder method)
with_microrelief() (forest_gen_utils.terrain.TerrainBuilder method)
with_moisture_model() (forest_gen_utils.terrain.TerrainBuilder method)
with_noise() (forest_gen_utils.terrain.TerrainBuilder method)
with_seed() (forest_gen_utils.obstacles.ObstacleBuilder method)
with_size() (forest_gen_utils.asset_dist.DistributionBuilder method)
(forest_gen_utils.forest.ForestBuilder method)
with_specs() (forest_gen_utils.obstacles.ObstacleBuilder method)
(forest_gen_utils.obstacles.ObstacleConfig method)
with_terrain() (forest_gen_utils.forest.ForestBuilder method)
with_terrain_viability_layers() (forest_gen_utils.asset_dist.DistributionBuilder method)
(forest_gen_utils.forest.ForestBuilder method)
Y
years (forest_gen_utils.asset_dist.DistributionConfig attribute)
(forest_gen_utils.forest.ForestConfig attribute)